The US Department of Education has recently approved a significant $4 million funding allocation to promote digital literacy among middle school students—in a way utilizing a popular sandbox game.
Nowadays, digital literacy is no longer perceived as complementary skills, it has become a foundation for preparing the young generation to navigate the future, particularly amid the rapid digital ...
Gamifying learning is all the rage these days, especially when it comes to ed-tech platforms. But the effect that approach has on learning can range significantly, experts say. Some products hook ...
Among a handful of announcements Microsoft made today — designed to make Windows a core facet of the classroom — the company provided more details on the Minecraft: Education Edition, which it first ...