Assassin's Creed III has such a soul-drainingly boring tutorial it actively lessens the quality of the entire game - because close to half of it is effectively one big, long tutorial. It's a tutorial ...
Is it better to hand hold new players through a game tutorial to teach them all the mechanics and intricacies of a game, or is it better to let them figure things out on their own? The "tutorial level ...
Sam has loved video games and writing for as long as they can remember. When they aren't gaming or writing, they can be found watching motorsports and ice hockey. Tutorials are often the least ...
To many, creating their own video game feels something like a far-off dream: It’s something only the artistically inclined with plenty of time on their hands could accomplish. But the truth of the ...
The topic for this Friday’s weekend thread comes from a reader suggestion. Over on the Yeezus/Hotline Miami Alternate Soundtrack article (which is worth checking out if you haven’t already), ...
Portal 2 sets a great standard for tutorials - it's funny and quick, and the patronizing nature of telling the player how to progress is explained in the narrative. Games have a lot of standard ...
Few video games are entirely self-explanatory. In the early glory days of arcades, instructions were printed on the cabinet around the edges of the screen. When video games came home, many titles were ...
Hand-holding in games can detract from the fun and challenge. Some popular games have overly abundant tutorials and guidance. Finding a balance between guidance and freedom is crucial for player ...
We may earn a commission from links on this page. Of all the many valid reasons I’m still playing The Witcher 3, there’s one that’s not related to the game’s quality. If I put it down for too long, ...
Older games have a tendency not to explain things. It's a rarity to see a tutorial in classic releases, and even then you're not guaranteed to receive any lessons, as evidenced by Driver's infamous ...
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